Recolouring white, grey and black clothing
Garment recolouring is the most requested thing this operation is asked for, and neutral garments are where it stops behaving the way people expect. The reason is one number, and it is not a setting.
The floor, and what sits under it
A colour in OKLCH is three numbers: lightness, chroma and hue. Chroma is how much colour is present and hue is which colour it is, and the second of those is only meaningful while the first is not near zero. On a pixel with a chroma of four thousandths the hue angle is decided by rounding in the last bit of two channels: move one count and the angle can swing a hundred degrees. It is not a colour with a hue you could name. It is a grey with a rounding error.
This tool draws the line at about 0.02 in OKLCH and calls everything below it neutral. The figure is a working value rather than a measured one, and it decides more of the behaviour on this page than any control does. Above it, an operation has a hue to rotate and a chroma to scale. Below it, hue shift has nothing to act on, the chroma term in the selection does the separating instead of the hue term, and the rail says so in a note under the swatch rather than letting you find out by pressing the button.
| Garment | Roughly, in OKLCH | What hue shift can do |
|---|---|---|
| a white shirt | L 0.93, C 0.008 | nothing |
| a mid grey coat | L 0.55, C 0.010 | nothing |
| a navy jumper | L 0.32, C 0.075 | a great deal |